Sunday, November 8, 2009

Standard Dredge

by Shota Yasooka

4 Crypt of Agadeem
4 Drowned Catacomb
4 Island
1 Marsh Flats
2 Misty Rainforest
2 Scalding Tarn
3 Swamp
1 Verdant Catacombs
4 Architects of Will
3 Corpse Connoisseur
4 Extractor Demon
2 Fatesticher
4 Hedron Crab
2 Kederekt Leviathan
4 Monstrous Carabid
4 Rotting Rats
4 Viscera Dragger
4 Grim Discovery
4 Traumatize

4 Deathmark
4 Duress
4 Infest
3 Negate


  1. Ben said...

    I have a deck like this, and may I offer some suggestions?
    If you can afford it, take out the Drowned Catacombs for more Scalding Tarns and other fetches. They trigger crab, and thin your deck.
    3 Corpse Connoisseur is going to suck. 1 is max, it unearths for a whopping 4, plus the unearth cost of whatever you fetch.
    Kederkt Leviathan is good, but only as a one-of, as you don't want it clogging your hand. It does have a good synergy with Extractor Demon though.
    Most people cut Traumatize for Tome Scour. It's four turns faster and it can help you get Crypt or Hedron Crab in the early turns when paired with Grim Discovery.
    Your sideboard.
    Deathmark is great, a staple card that can kill Walletslayer and friends.
    Duress isn't that great for this deck. On turn one, you usually want a tapped Crypt, Tome Scour or sometimes a Crab.
    Infest is meh, you can usually just fly over their creatures by turn 5 or 6.
    And, Negate is too slow for this deck. You don't want to be leaving mana open.
    Good sideboard cards for this deck are Immortal Coil, as it stops Walletslayer and aggro decks, Blister Beetle to own weenie decks and Boros Bushwhacker, and Spreading Seas, to just rape Jund so they can't Jund Charm you (or do anything for the first few turns as a matter of fact).

    ~Darth Monkey, MTGSalvation.